![]() Wait a few months and it will go down in price and be more mature and in some cases the developer admits that Denovo sucks and removes it in a patch. I wonder if they have ever thought that the reason why game sales are down on launch is because they launch a beta product full of bugs that is not worth it. I could care less about keeping up with the “NEW” games. I’d rather wait for games to end up on GOG and then buy them if it comes to that. Big Box physical games were where it was at. I stopped buying and playing PC games when shitty services such as steam arrived. Now You: are the gains what you'd expected them to be? It will be interesting to see if other games show similar loading time improvements. The benchmarks are from a single game demo. Gains look to be in the 10% to 25% region for most scenes. The gains are noticeable, but some games may find them not as impressive as Microsoft made them out to be when the company announced the API. Mileage varies a lot depending on the scene in question and the hardware that is used. NVMe and SSD storage devices benefit from DirectStorage in PC games. The loading time exceeded 20 seconds for all scenes, and the DirectStorage gain dropped the loading time by about a 1 second. ![]() Platter-based hard drives benefit from DirectStorage as well, but not nearly as much. For the SSD-powered PC, the biggest gain was 0.8 seconds and the lowest 0.4 seconds. The biggest performance gain on the NVME-powered PC is 0.5 seconds for the loading of a scene, the lowest 0.2 seconds. The following table highlights the performance of the storage devices with the DirectStorage API and the Win32 API. Without DirectStorage, loading times increased to 2.4 seconds and 2.1 seconds on the NVMe-powered PC, and to 4.1 seconds and 4.5 seconds on the SATA SSD device. It took the SATA SSD 3.4 seconds and 3.7 seconds respectively to load the same scene. ![]() The NVMe-powered PC loaded two of the three demo scenes in 1.9 seconds with DirectStorage. NVMe storage devices are faster than SATA SSD storage devices. As a result, it varied from scene to scene the director demoed during the presentation. ![]() The decrease in loading time depends on a number of factors. The company's Forspoken game makes use of the new API on Windows and loading times are indeed reduced thanks to the use of the DirectStorage API. Microsoft did not provide benchmarks up until now, and it was not clear if benchmarks would show gains as impressive as Microsoft claimed they would be.Īt this month's Game Developer Conference, Luminous Productions technical director Teppei Ono showcased the benefits of DirectStorage. Microsoft released a preview in the same year, but it took until March 2022 for an official release.ĭirectStorage benefits from fast storage solutions, especially from state of the art NVME storage solutions. First announced as a Windows 11 exclusive, Microsoft revealed in 2021 that DirectStorage would also come to the company's Windows 10 operating system. ![]()
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